![]() Scenarios are situations in the game that have some pre-determined qualities, whether it's the starting country, disease, symptoms, or all of the above. Originally posted by Luck the Wolf: will Scenario creators be allowed to make custom cure mode scenarios in the future I guess but it would have to be dlc locked. The Custom Scenarios mode - entirely new for Plague Inc: Evolved - now gives you access to the deadliest user-generated Plague Inc: Evolved content. For these achievements, you have to score a 3 Biohazard rating on these scenarios, which requires a certain score. I think they are avaible but it says maps or you say make a customer disease. Score is determined by cure percentage and time completed. From the menu you'll want to go into official scenarios, starting off with Black Death. Black Death starts you off as a bacteria with some new symptoms and transmissions. After scoring your 3 Biohazards, you'll unlock: The key seems to be finishing in under a year with under 60% cure for maximum points. The last new scenario is Ultimate Board Games, which is wildly different from anything else you've played before. ![]() In this instance you're creating a board game of some kind and infecting people with "hype", and "killing" them once they purchase the game. ![]() It doesn't seem feasible to sell a copy to everyone in the world since you have a 2 year deadline, but you normally succeed once you sell 20 million copies. You don't choose any abilities or pathogen types to begin with so just begin playing on casual. Add a new outcome, but this time when you edit, click Set news pop-up. Change to + and then set a numerical value of 50. Start production of the game at this point, then evolve the following: We'll be starting off going for an easy victory with 3 biohazards, so start off first in the United States and look at the game design options you have. Set a variable, select Advanced, then scroll down to General and select DNA points. This opens up the "Distribution" tab, now you can evolve: Now just wait out the remaining time.It’s been over two years since I tackled Plague Inc. ![]() You’ll want to read that review to get my thoughts on the gameplay of Plague Inc, since I won’t be discussing it much in this review. Not only was it a fast-paced, fun little simulator, but the look my family had when I would excitedly declare “HOORAH! I JUST KILLED ALL OF HUMANITY!” was priceless. A bit of quiet terror mixed with cautious horror. To compound it, I would triumphantly pump my fist and then make some kind of statement like “I can’t wait to be President someday!” But, I have to admit that while making my parents contemplate whether that one night 26 years ago when their condom failed might someday bring about the end of the world is pretty enjoyable, Plague Inc. It’s just so sterile in its presentation and minimalistic in its play mechanics that it didn’t lend itself to “owning” me, like Clicker Heroes or even OMG Zombies did. But, like visitors to the Creation Museum in Kentucky, I’m apparently too dense to see any evidence of evolution. ![]()
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